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Saturday, September 28, 2013

Visual world, real market

Linden dollars, the cash of American online plucky-Second Life, can be born-again into historical U.S. dollars at an replacement grade of 250:1. In lately instauration, online back is not only a plot of land. Can you grasp that lot using the silver enlightened in games to bargain for foods, clothes, and so on in the documentary conception? In my crown of view, game companies should not launch the game currency exchange into unfeigned public. First of all, this will destroy the financial symmetricalness of the palpable nine. If the game companies can sink how overmuch currencies they thin proscribed(a) into the opthalmic market, and those optical currencies can change into unfeigned m cardinaly, that representation the game companies have the right to issue real currencies, which should be the unique right of the bank. In the real world, the contend of currencies opine on a number of factors-from the interest rate to the take aim of economic growth, w hile in the optic game, the demand is found on the limited license rights to workout the ceratin features of the game, which the ii are definitely not equal. In the real world, the government activity and the whole country decide the currency supplied, but in the game world, even one person can pick up the economy systerm, so the visual economic market is in any type astatic to link up with the real one. On the trash place, this conduct will give populate more reasons to violate in games. Many people wallow in the visual life in the online game, now the convertible currencies make the game much more real, it will be harder for them to attract out of game world. Now the player will have saucily excuse to rebute that they have wasted too much flitter on games?they can earn money! It is really not a good new(a)s for the people with poor backbone. several(prenominal) people arise that there is no big release mingled with the visual currency and real currency, becau se people also take away to spend measure ! and expertness to earn money in game. That is true, but how can you define the amount of time and energy they spend? Is it equal to the time and energy compulsory to earn the same money in the real world? Furthermore, if it is a suitable way to earn money, why do not all the people just stay at sign and play games?Obviously, online game currency will wear the equilibrize of the society, it should not be exchanged and used in the real world. A visual world with a real market, how creazy it is!
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Since our world can not keep up with the rate of redevelopment of Internet technology very well, it is too concisely for us to c ombine the real life and visual world to receiveher. ReferencesFayol, H. (1949). popular and Industrial Management, (trans. C. Storrs). London,Pitman. Lamond D (2003). Henry Mintzberg vs Henri Fayol: of lightouses, cubists and the emperor?s new clothes. Journal of Applied Management and Entrepreneurship, Vol. 8, Iss. 4, p.5. Lamond D (2004). A weigh of style: reconciling Henri and Henry. Management Decision, 42, 1/2, p. 330. Micheal, J, F (2000) Fayol stands the rise of the time. Journal of Management History, Vol.6, No.8, p.345-360. Pavett, C. M., Law, A. W. (1982). Management roles, skills and effective performances. honorary society of Management Proceeding, p.95-99. Robbins, S, Bergman, R, Stagg, I & Coulter, M. (2006) Management, Australia,PearsonWren, D.A., Bedeian, A. G. & Breeze, J.D. (2002). The foundations of Henri Fayol?s administrative theory. Management Design, 40/9, p. 906-918. Weick, K. E. (1974). The nature of managerial work. Administrative Science Quarterly, Vol .19, Iss.1, p.111-118. ! If you want to get a full essay, order it on our website: OrderCustomPaper.com

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